### Capital City
capital = 572

### Research slots / Stability / War support
set_research_slots = 4
set_stability = 0.15
set_war_support = 0.01

### Starting Ideas
add_ideas = {
	SBI_salons
	SBI_provisional_government
}

army_experience = 46
navy_experience = 14
air_experience = 89

add_dynamic_modifier = { modifier = SBI_MAIN_ARMY_MODIFIER }
add_dynamic_modifier = { modifier = SBI_MAIN_ECONOMY_MODIFIER }
set_variable = { SBI_MAIN_ECONOMY_MODIFIER_production_speed_buildings_factor = -0.15 }
set_variable = { SBI_MAIN_ECONOMY_MODIFIER_production_factory_efficiency_gain_factor = -0.2 }
set_variable = { SBI_MAIN_ECONOMY_MODIFIER_research_speed_factor = -0.025 }
set_variable = { SBI_MAIN_ECONOMY_MODIFIER_industrial_capacity_factory = -0.05 }

set_variable = { SBI_MAIN_ARMY_MODIFIER_army_attack_factor = -0.15 }
set_variable = { SBI_MAIN_ARMY_MODIFIER_army_morale_factor = -0.15 }
set_variable = { SBI_MAIN_ARMY_MODIFIER_army_attack_speed_factor = -0.3 }

recruit_character = SBI_Duma
recruit_character = SBI_Leader
recruit_character = SBI_Andreev
recruit_character = SBI_Pokryshkin
recruit_character = SBI_Daniil_Harms
recruit_character = SBI_Anarchists_commie
recruit_character = SBI_Wilgelm_Kanaris

#Министры

recruit_character = Vladimir_Gil
recruit_character = KIR_minister_Aleksandr_Solzhenitsyn
recruit_character = KOM_minister_Vasily_Babushkin
recruit_character = GER_minister_fritz_schmedes
recruit_character = SAM_minister_Fyodor_Trukhin
recruit_character = GER_minister_gunter_dalquen
recruit_character = German_Patrushev
recruit_character = Anatoly_Stenros
recruit_character = Michail_Shapovalov
recruit_character = KRS_minister_Leonid_Gorshkov
recruit_character = KRS_minister_Nikolai_Lyashchenko
recruit_character = KRS_minister_Oleg_Troyanovsky
recruit_character = KRS_minister_Pyotr_Lomako
recruit_character = KRS_minister_Viktor_Astafyev
recruit_character = KRS_minister_Yegor_Burlov
recruit_character = NOV_minister_Alexander_Pokryshkin
recruit_character = NOV_minister_Dmitry_Glinka
recruit_character = NOV_minister_Georgy_Langemak
recruit_character = NOV_minister_Nikolay_Skomorokhov
recruit_character = NOV_minister_Vasily_Shukshin
recruit_character = NOV_Petro_Grigorenko
recruit_character = NOV_Vladimir_Vinogradov
recruit_character = TOM_minister_Alexander_Voznesensky
recruit_character = TOM_minister_Alexander_Yesenin_Volpin
recruit_character = TOM_minister_Dmitry_Likhachev
recruit_character = TOM_minister_Matvey_Shaposhnikov
recruit_character = TOM_minister_Moisey_Vainberg

#Генералы
 
recruit_character = Portrait_Krasnoyarsk_Aleksandra_Samusenko
recruit_character = Portrait_Krasnoyarsk_Nikolai_Andreev
recruit_character = Portrait_Krasnoyarsk_Nikolai_Lyashchenko
recruit_character = Portrait_Novosibirsk_Alexander_Pokryshkin
recruit_character = Portrait_Novosibirsk_Dmitry_Glinka
recruit_character = Portrait_Tomsk_Pyotr_Gavrilov
recruit_character = Portrait_Tomsk_Nikolai_Batyuk
recruit_character = Portrait_Tomsk_Nikolai_Masalov
recruit_character = Portrait_Tomsk_Viktor_Kharchenko
recruit_character = Portrait_Tomsk_Pyotr_Kruglov


### Number of Convoys
set_convoys = 15

set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_support = 1		
	tech_engineers = 1
	tech_mountaineers = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	#formation_flying = 1
	fuel_silos = 1
	synth_oil_experiments = 1
	oil_processing = 1
	fuel_refining = 1
}

set_grand_doctrine = new_mobile_warfare
set_grand_doctrine = new_convoy_raiding
set_grand_doctrine = new_battlefield_support

if = {
	limit = {
		NOT = { has_dlc = "By Blood Alone" }
	}
	set_technology = {
		early_fighter = 1
		fighter1 = 1
		early_bomber = 1
		tactical_bomber1 = 1
		strategic_bomber1 = 1
		CAS1 = 1
		naval_bomber1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
	}
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		transport = 1
	}
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		mtg_transport = 1
	}
}

### Politics
set_politics = {
	ruling_party = democratic
	last_election = "1933.3.5"
	election_frequency = 48
	elections_allowed = no
}
set_party_name = {
    ideology = communism
    long_name = SBI_party_anarchists_long
    name = SBI_party_anarchists
}
set_party_name = {
    ideology = democratic
    long_name = SBI_party_salons_long
    name = SBI_party_salons
}


set_popularities = {
	democratic = 47
	fascism = 3
	communism = 6
	neutrality = 44
}

# OPENING SCREEN

add_to_array = { CountryInfo_top_tab_array = 1 }
add_to_array = { CountryInfo_top_tab_array = 3 }
add_to_array = { CountryInfo_top_tab_array = 4 }
set_variable = { CountryInfo_tab = 1 }


# Tutorial setup
add_to_array = { CountryInfo_tutorial_store = 101 }
add_to_array = { CountryInfo_tutorial_store = 1 }
add_to_array = { CountryInfo_folder_tutorial_101 = 1 }

# Mod development setup
add_to_array = { CountryInfo_development_store = 101 }
add_to_array = { CountryInfo_development_store = 1 }

add_to_array = { CountryInfo_folder_development_101 = 1 }
add_to_array = { CountryInfo_array_main = 101 }
add_to_array = { CountryInfo_array_main = 1 }
add_to_array = { CountryInfo_array_main = 2 }
add_to_array = { CountryInfo_array_main = 3 }
add_to_array = { CountryInfo_array_main = 4 }
add_to_array = { CountryInfo_array_main = 5 }
add_to_array = { CountryInfo_folder_country_101 = 1 }
add_to_array = { CountryInfo_folder_country_101 = 2 }
add_to_array = { CountryInfo_folder_country_101 = 3 }
add_to_array = { CountryInfo_folder_country_101 = 4 }
add_to_array = { CountryInfo_folder_country_101 = 5 }
set_country_flag = TNO_Country_Info_Screen_Visible